Today, thousands of people play online games like ping pong, Tetris, and Super Mario. However, even though online gaming has existed since the 1970s, most people are now playing it online. Therefore, in 1994-1995, publishers began to offer Internet connectivity for computer games.

The media have been ignorant of online gaming history. According to them, online gaming happened by chance when their advertisers began producing Internet-capable video games. It’s not true.

Development in the early years

A college student developed a game similar to Tic-Tac-Toe in the 1950s for a class project. The game was deliberately played on dinosaur computers that were available at the time, complete with cathode ray tube screens. In the 1960s, MIT students programmed a game called “Space war,” which could be played with two people via a primitive network. Finally, in the late 1960s, “real” video games like shooter and table tennis were created.

The 70s – where the fun begins

The first interactive online game, ADVENT, was the beginning of severe online gaming. ADVENT was the first online game that conceptualized networked gaming. Users would play against one another in an online fantasy world through networked gaming. Mazer was the first game to be networked. It involved players traveling through a maze trying to kill each other.

The interpersonal interaction within a multi-player setting was next. DUNGEN was the first such game. DUNGEN was a game where players competed against each other to complete a series of quests. DUNGEN offered new settings and players every time a user logged in.

In the late 1970s, video games became a craze. More and more people were able to use computers. People began writing their games for home computers as a natural result. These hobbyists were able to sell their homemade games on local markets.

Another change in the 1970s was home gaming consoles that used game cartridges. This allowed people to collect game cartridges for one unit rather than having large systems of gaming consoles.

The 80s – Some games pause before the storm

The 1980s saw a growing interest in computer games and video, but online gaming was impossible. Instead, popularity was gained by new games that had better sound and graphics. Two of the most popular games were Pac-man and Pole Position. Nintendo’s first gaming system was introduced in 1980.

Revolution begins in the 90s

Multimedia and 3-D were the main factors in the rapid growth of technology and popularity in the 1990s.

Myst, an intellectual adventure game, introduced CD-ROM gaming. Finally, fancier 3-D graphics hardware made FPS games like Quake (first-person shooter) possible.

In the late 1990s, the Internet saw exponential growth in popularity. MUDs (multiuser dungeons) made online gaming wildly popular. People from all walks of the globe were able to play against one another in FPS games, real-time strategy games (RTS), and third-person games such as Grand Theft Auto.

Online games like ping pong, Tetris, and super Mario were also offered at no cost after registration. As a result, online gaming has become a trendy part of the public psyche.

21st Century: The world is only a playground

The DVD-CD-ROM dominated the early years of the 21st Century. This has revolutionized the way that online games are played. New gaming systems like the Sony Play Station and Microsoft X-box offer networking capabilities that allow people to play together in real-time from anywhere in the world. These online games are now possible thanks to the exponentially increasing availability of broadband Internet.

Online gaming technology is constantly changing. This means that the products you purchase today may be obsolete in the next year. The resale market for online games is vast of severe gamers. This is another aspect of the ever-changing world of online games.